AI Insights · Timothy · October 2022
Top 5 PVP Games on iOS in UAE Q3 2022
Explore the performance trends of the top 5 PVP games on iOS in the UAE during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 PVP games on iOS in the United Arab Emirates showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
PUBG MOBILE Throughout Q3 2022, weekly revenue for PUBG MOBILE from Tencent Mobile International Limited varied, peaking at approximately $385K in late June and experiencing fluctuations, ending the quarter around $316K. Weekly downloads saw a high of about 8.9K in mid-July, gradually decreasing to 5.8K by the end of September. The game maintained a robust number of weekly active users, starting at about 388K and closing the quarter slightly higher at 358K.
Yalla Ludo - Ludo&Domino Yalla Ludo - Ludo&Domino, published by Yalla Technology FZ-LLC, saw its weekly revenue peak at approximately $219K at the end of June, with various ups and downs, concluding the quarter at about $168K. Weekly downloads experienced a significant drop from around 5K in mid-July to roughly 1.9K by the end of September. The game’s weekly active users started at about 47K, fluctuating throughout the quarter but ending close to 43K.
Roblox Roblox Corporation’s Roblox generated consistent weekly revenue, fluctuating between $87K and $129K, with a notable peak around mid-July. Weekly downloads showed a decline from approximately 10.8K in early July to about 5.8K at the end of September. The game’s weekly active users remained stable, starting at around 115K and ending the quarter at roughly 121K.
Rise of Kingdoms Rise of Kingdoms by Lilith Games displayed steady weekly revenue, starting at about $81K at the end of June and peaking at approximately $87K in mid-September. Weekly downloads were relatively low, fluctuating around 300-800 downloads, with a peak in late August. Weekly active users began at around 3.7K, experiencing a decline to about 2.4K by the end of September.
Clash of Clans Supercell’s Clash of Clans had a varied weekly revenue, starting at approximately $98K in late June, dipping to around $27K in mid-September, and then rising again to about $94K by the end of the quarter. Weekly downloads were steady but low, ranging between 1.6K and 2.5K. The game’s weekly active users showed fluctuations, starting at about 117K and ending the quarter around 114K.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance trends of the top 5 PVP games on iOS in the UAE during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.